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If the reticle in an FPS game is hard to see or too small, then CursorNode offers a way
to improve the situation. CursorNode cannot replace the original reticle. Instead, a
custom retical can be overlaid on top of the original. This will fix reticle
visibility issues in a lot of situations.
In this scenario, the ready-to-use Cross (highlighter) cursor is used as a custom reticle,
although any other highlighter will also work, including a user supplied image
configured as a highlighter. The game is assumed to have the following configuration:
1. Exclusive full screen graphics mode
2. Resolution 2560x1600
3. Reticle in the middle of the screen at coordinate 1279,799
The Cross (highlighter) cursor behaves like a typical cursor until one of its snap-to
spots is defined. Then, it takes on the characteristics of a reticle. The following
snap-to spot definition is for setting up the highlighter as a custom reticle in the
middle of the screen:
The 1500px snap-to distances extend beyond the edge of the screen, resulting in the Cross
highlighter being permanently snapped to the screen coordinate specified in the x
and y boxes because the cursor the highlighter tracks is never outside of the area influenced
by the snap-to spot. The highlighter then becomes a fixed reticle.
The following illustrates the customized reticle (not drawn to correct scale):
- Original hard to see reticle, centered at 1279,799
- Custom reticle with improved visibility, centered at 1279,799
- Entire yellow area influenced by the snap-to spot. The cursor moving anywhere in the yellow area
causes the highlighter tracking it to immediately snap to the snap-to spot.
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